Fortnite
Chapter 3 Season 4: Paradise

Platforms:

PC (Epic Game Store), Xbox Series X&S, Xbox One (X&S), PS5, PS4, Nintendo Switch, Android

Role:

Production Assistant

Summary:

Paradise was my second season working on Fortnite, and notably was developed back to back with Vibin' which provided its own host of interesting challenges in transitioning the team off of development of one season onto the next while also balancing live support.

Fortnitemares:

My Fortnitemares features:

★ Holwer Claws & Alteration Altars

★ Reality Tree Fortnitemares POI

★ Candy Unvault

★ Pumpkin Rocket Launcher Unvault

★ Fortnitemares Battlebus Reskin

My other features:

★ Chrome Splash

★ Holo-Chests & Keys

★ Cobra DMR

★ Explosive Goo Gun

★ Dial-A-Drop

★ D-Launchers

★ Nanomist Vortex

Contributions:

★ Supported production for a seasonal gameplay team working on Fortnite BR.

★ Created & maintained production documentation for features and processes across Jira, Confluence, Miro, Productboard, and Google Drive.

★ Prioritized, triaged, and backlogged/closed bugs based on prod timelines and in alignment with our goals.

★ Scheduled, attended, and captured notes & action items at meetings regarding our team's features.

★ Worked with design, engineering, and QA to task and track work.

★ Collaborated with the team's producer to identify process shortcomings & flaws, and proposed potential improvements.

★ Became production owner for a variety of seasonal items & features.

★ Helped reach a timely resolution for Fortnite live issues by assessing the impact, delegating investigation to the right developers, clarifying an action plan to address the issue, escalating & de-escalating when necessary, and maintaining consistent and clear communication.